
You can use of course the halftone OSL shader.Īnd the dragon mesh. and finally the remap/out value goes to the noise/DensityĪll models downloaded for free from the cool scan the world() site.– use an rgbToHsv node to get float values from rgb and connect the Out Value to a remapValue node – create an aiUtility node – you can change the shade mode to achieve different effects (in this case I used lambert – also looks cool with the ndoteye and the ao type)

I used Repeat UV: 6 and 4 (the ratio is important to get circles) – modify the place2dtexture node (that is connected to the noise) – in the noise node I used this settings (Randomness: 0 means you’ll get dots using the Below noise type): – connect the projection node to the toon shader -> Silhouette/Base/Tonemap – set the projection type to perspective and choose your render camera (Camera Projection Attributes/Link to Camera)

The closest equivalent of this in MATLAB is called an anonymous function.

For e.g., the pure function definition of a derivative w.r.t. With pure functions, the definition is independent of the actual function and if you chuck in any argument, it should evaluate it. Mathematica behaves exactly the same: MATLAB: syms f x

When you initialize f to be a symbolic variable, there is no definition associated with f and hence a derivative w.r.t x should return 0 and a derivative w.r.t. This is not an abnormal behaviour, rather the expected one. This doesn't work, because MATLAB evaluates diff(f,x)=diff(f,y)=0 (it doesn't know if it is a function).
